Glossary

Mascot Arena glossary.

Plain-English definitions of the terms used in Mascot Arena — mascots, the Drought, Game Days, draft cards, and the rest of the run loop.

Mascot Arena
The free-to-play mobile sports survival action game from Rosterlytic LLC. Players pick a mascot, dodge enemy waves, draft upgrades, and beat bosses across five stages.
Mascot
A playable character in Mascot Arena. The launch roster is Bear (hockey), Eagle (basketball), and Bull (football). Each mascot has a primary attack, signature move, ultimate ability, and mastery tree.
Bear
A hockey-themed mascot in the Mascot Arena launch roster. Role: skirmisher. Primary attack: Hockey Puck. Signature move: Body Check. Ultimate: Slapshot Storm.
Eagle
A basketball-themed mascot in the Mascot Arena launch roster. Role: sharpshooter. Primary attack: Bouncing Basketball. Signature move: Bank Shot. Ultimate: Full Court Press.
Bull
A football-themed mascot in the Mascot Arena launch roster. Role: tank. Primary attack: Charge-and-Pass Combo. Signature move: Bullrush. Ultimate: Hail Mary.
The Drought
The antagonist faction of Mascot Arena, and the name of the final boss at Stage 5. Drought enemies appear in waves and escalate through the game.
Drought enemies
Five enemy archetypes that mix into Mascot Arena waves: Hush Wraith (chaser), Dust Devil (zig-zag projectile), Empty Seat (charge tank), Echo Warden (sniper), and Static Crowd (aura buffer).
Game Day
A single playable run within a stage. Stages are made up of multiple Game Days; the last Game Day of each stage is a boss day.
Boss day
The Game Day at the end of each Mascot Arena stage where the player fights a boss. The five bosses are The Yard King, The Ringer, The Prospect, The Gatekeeper, and The Drought.
Draft card
After clearing a wave, a Mascot Arena player picks one of three upgrade cards. Cards stack across a single run and reshape damage, defense, or movement.
Wave
A timed group of Drought enemies that the player must survive within a Game Day. Each Game Day is built from multiple waves leading toward the boss wave.
Stage
One of the five Mascot Arena stages. Each stage is a themed arena with its own boss day. Stage 5 ends with The Drought.
Mascot Cup
The final stage of Mascot Arena. Reaching the Mascot Cup and defeating The Drought is the championship goal of the run loop.
Mastery
A per-mascot progression track that unlocks abilities specific to that mascot. Mastery progress is earned by playing runs with that mascot.
Rosterlytic LLC
The developer and publisher of Mascot Arena. Press contact: support@rosterlytic.com.